var AnimationLayer = cc.Layer.extend({
  ctor: function(){
    this._super();
    this.init();
  },
  init: function(){
    this._super();

    var centerPos = cc.p(80, 85);
    var spriteRunner = cc.Sprite.create(s_runner);
    spriteRunner.setPosition(centerPos);

    var actionTo = cc.MoveTo.create(2, cc.p(300, 85));
    spriteRunner.runAction(cc.Sequence.create(actionTo));

    this.addChild(spriteRunner);
  }
});